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Inclusive Educative Gaming – a holistic view

As part of the presentation “Inclusive educative gaming: a holistic view”, ViPi was presented on Friday 13 at 15.15 to 16.30 in room G2 Cailliau in the session “Video Games for Learning” at the Media and Learning event. The event took place at the Flemish Ministry of Education Headquarters (Hendrik Consciencegebouw, Koning Albert II-laan 15, 1210 Brussels). The ViPi KA3 LLL project (511792-LLP-1-2010-1-GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. This presentation reflects the views only of the author(s), and the Commission cannot be held responsible for any use which may be made of the information contained [...]

Holistic view on inclusive lifelong learning – Why SGSCC?

SGSCC (Serious Games for Social & Creativity Competence) project organised a dedicated workshop “Social competences & creativity as a stepping stone towards personal growth, social development and employability” on 17 December 2014 in Brussels, Belgium at VLEVA premises, focusing on the importance of social skills and creativity for people with disabilities which is fundamental to both social integration and professional self-realisation. The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program. This web site reflects the views only of the author(s), and the Commission cannot be held responsible for any use which may be made of the information contained [...]

Holistic view on inclusive lifelong learning

As presented at the International Workshop on “Qualitative Personal Caring in a European Perspective”, 07 May 2015, Antalya, Turkey This project (M-Care – 539913-LLP-1-2013-1-TR-LEONARDO-LMP) has been funded with support from the European Commission. This website reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained [...]

Social Skills At The Centre Of Inclusion – From economic inclusion to social inclusion using social competences

As presented at ISSCCW-2015, The Interdisciplinary Symposium “Social Competences, Creativity And Wellbeing”, 3-4 June 2015 An estimated 80 million EU citizens have a disability, and are characterised by low employment shares and relatively high unemployment or inactivity shares. Ensuring they are included in society necessitates economic and social inclusion. Despite policies that merely focus on the economic side, social and economic inclusion go hand in hand. Furthermore, social inclusion should be interpreted in terms of social and civic participation, including consumption, saving, production, political and social activity. Obviously, social inclusion cannot be realised separately from economic, etc. factors. It also necessitates social competences which are a prerequisite to be able to function in society and take up the social inclusion at its full extent. This paper has been made possible through the work conducted in the SGSCC project – www.games4competence.eu. The SGSCC (Serious Games for Social & Creativity Competencies – 531134-LLP-1-2012-1-BG-KA3-KA3MP) project has been partially funded under the Lifelong Learning program. This document reflects the views only of the author(s), and the Commission cannot be held responsible for any use which may be made of the information contained [...]
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